Briefly info

Release data: 3 September, 2001
Platform: Windows


AblazeBall is an skillfull game with random generated levels. The game goal is to bring up two big fire balls into an ablaze space in the middle of each level. This could be done by pushing them there. Because your 'passengers' are not loaded at the beginning and therefore couldn't be moved you first have to give them fire by collecting sparks which you have to hand over to the big balls. This task is complicated by steady increasing water... because fire and water don´t like each other and therefore you should avoid the water as good as possible. But fortunately you have got the ability of terraforming, and so you have the possibility to build something like an 'marble path' on which you could move your protege in a save way. Further game objects will make your life more comfortable...


Screenshot 1Screenshot 2
Screenshot 3Screenshot 4


* 3D-graphic via OpenGL
* steerage via DirectInput V8.0
* sound-effects & music via Fmod (V3.33)
* mod-music by Jonne Valtonen
* different languages (could be extended)
* particle system with animated particles
* deformable earth
* random generated levels
* lightmaps
* Cheats


File Date Size Description
ablazeball.zip 2 March, 2002 3.217 KB The game in english and german.
ablazeball-update.zip September 26, 2003 338 KB Update: Fixed some problems under WinXP
ablazeball-scr.zip 2 March, 2002 228 KB The source-codes of AblazeBall. (GNU GENERAL PUBLIC LICENSE)
12 November, 2000 434 KB An extreme old version of AblazeBall... ;-)