Projects

2012

PixelLight 3D engine - Since 16.9.2002 in development, first public release was on 23.08.2010
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Master-Thesis "Scalable Realtime Volume Rendering" (in German) - Implemented as plugins for the PixelLight 3D engine
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Contributed to the paper "Indoor Navigation Using Particle Filter and Sensor Fusion"
Bibtex: @article{Koeping12:INU, author = {Lukas Köping and Thomas Mühsam and Christiann Ofenberg and Bernhard Czech and Michael Bernard and Jens Schmer and Frank Deinzer}, title = {{Indoor Navigation Using Particle Filter and Sensor Fusion}}, journal = {Annual of Navigation}, year = {2012}, month = {December}, volume = {19}, number = {2}, pages = {31-40}, }


2011

PixelLight 3D engine
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2010

PixelLight 3D engine - Since 16.9.2002 in development, first public release was on 23.08.2010

Bachelor-Thesis "Fast 2D/3D registration of medical images on the GPU" (using OpenCL, in German)

2006-2010

PixelLight 3D engine

Worked on several benntec Systemtechnik GmbH projects

2005

Name Screenshot File Size Description
Article: "Die wunderbare Welt der Ebenen" ... PlaneMania.pdf 226 KB A German article I wrote for Developia.

The development of the PixelLight 3D engine continued.

2004

Name Screenshot File Size Description
HDRview HDRview - - A HDR viewer Stefan Buschmann and I developed for Sachform using our PixelLight 3D engine.

Platform: Windows

The development of the PixelLight 3D engine continued - again. :)

2003

In 2003, I started to work in a team to develop commercial software. Therefore, after 2002 there are no more freeware games.
The development of the PixelLight 3D engine continued.
Nearly all projects below are freeware and published under the GNU GENERAL PUBLIC LICENSE. From the most projects the source code is also free available.
Some projects have an own sub page you can enter by clicking on the project name.

2002

Name Screenshot File Size Description
Blibs Blibs screenshot blibs.zip 9.206 KB A game I worked on now and then during the past last years.
I canceled this project due to lack of time.

Platform: Windows - OpenGL (source codes included)
Softgames.de - The Game Softgames.de - The Game screenshot 1 stg.zip 12.634 KB 'Softgames.de - The Game' is, as the name states, a promotion game for Softgames.de.

Platform: Windows - OpenGL
The Second Evolution SE screenshot - - Commercial game project of Happy-Grafix/Bytestorm. I worked on this game as a programmer for one year.
The 'Vulpine Vision'-engine was used which is now known as 'Trinigy Vision'-engine. (www.trinigy.de)
Subscape Subscape screenshot 1 subscape.zip 2.066 KB I canceled this project due to lack of time.

Platform: Windows - OpenGL (source codes included)
NeHe GameTutorial 7 - NeHeGameTutorial7.zip 218 KB A small tutorial I wrote together with Trent Polack for NeHe.

On 16 September, 2002 the development of the PixelLight 3D engine started.

2001

Name Screenshot File Size Description
AblazeBall AblazeBall screenshot 1 ablazeball.zip 3.217 KB AblazeBall is a skillfull game with random generated levels. The goal if the game is to bring up two big fire balls into an ablaze space in the middle of each level.

Platform: Windows - OpenGL
Convey Convey screenshot 1 conveydemo2.zip 1.505 KB Convey is a new Sokoban clone packed with a lot of new elements. Especially fans of logical games will be zesty.

Platform: Windows - OpenGL
Blaze Chicken Blaze Chicken - - Should be Pang! clone... never finished.
List - list.zip 21 KB A little program which writes all the names of the file which are in a directory into a txt-file.
Can be used for instance to make a list of all your mp3's.
- source code included

Platform: Windows

2000

Name Screenshot File Size Description
Invasion 2 Invasion 2 screenshot 1 invasion2.zip 802 KB Invasion 2 can be compared with Asteroids. But you can find some differences in the gameplay. The asteroids bounce against each other... and the players, too. Sometimes there are gravitation influences... like in Gravity. With it you can make unusual manoeuvres.

Platform: Windows - OpenGL
Invasion Invasion screenshot 1 invasion.zip 1.244 KB You know SpaceInvaders? No? NO! You control a spaceship you could fire and you have to preserve your planet... an invasions of aliens comming through a wormhole is running.

Platform: Windows - OpenGL
Alzey Alzey screenshot 1 alzey.zip 1.067 KB In each of the 21 levels you have to accomplish certain missions (collect all diamonds, kill all enemies...). A simple game like Pac-Man...

Platform: Windows - OpenGL
ASO-Creator ASO-Creator screenshot 1 aso-creator.zip 604 KB With this program you are able to create aso-model animations. It loads VRML files and uses them as key-frames. I created the animations of some games (Invasion, Invasion 2 and Convey) with it.

Platform: Windows - OpenGL
Ratespiel - ratespiel.zip 43 KB A simple 'find my number' game.
- in German.
- source code included

Platform: Windows

1999

Name Screenshot File Size Description
Fools Fools fools.zip 1.469 KB Your mission in 'Fools' is to navigate your little proteges through the levels towards the exit. You will deal with damaged floors, infected fields, black holes... A given number of your 'Fools' have to survive every level.

Platform: Windows - DirectX
Fools pictures Fools fools_background.zip 307 KB Here you can download some zipped 'Fools' backgrounds to brighten up your desktop.
Below you will find my old MD-DOS projects. I recommend to use DosBox in combination with D-Fend to run these programs.

1998

Name Screenshot File Size Description
Crisis Crisis screenshot 1 crisis.zip 805 KB At the beginning of the game you will see a lot of stones on the table. Your task is now to remove as many stones as you can.

Platform: MS-DOS
Algorithmus Algorithmus screenshot 1 algorithmus.zip 207 KB When the game begins, a field flashes for a few seconds. You have to click on this field. After that two fields will flash. Click on both fields in the order they flashed. A third field flashes and so on. You have to remember the order. This goes on until you clicked on a wrong field (inadvertently or deliberately).

Platform: MS-DOS
Equal Equal equal.zip 872 KB Equal is a card game with a simple computer AI. - not finished, too...

Platform: MS-DOS
Tetris Tetris tetris.zip 217 KB Tetris is a Tetris clone. ;-) This was my first attempt to write a game which could really be described as a game... not finished, too...

Platform: MS-DOS

1997

Name Screenshot File Size Description
Equal (old) - equal_old.zip 489 KB Equal is a card game with a simple computer AI.

Platform: MS-DOS
Ball Ball ball.zip 115 KB My first ping pong clone.

Platform: MS-DOS
Pac - pac.zip 76 KB My first pac man clone.

Platform: MS-DOS
Fire - fire.zip 65 KB A game were you have to shoot on down falling parachutes.

Platform: MS-DOS
High-Low HighLow screenshot 1 highlow.zip 86 KB A simple 'find my number' game.

Platform: MS-DOS

1996

Name Screenshot File Size Description
Logic Tetris logic.zip 140 KB Logic-Leap: At the beginning of the game you will see a lot of stones on the table. Your task is now to remove as many stones as you can.

Platform: MS-DOS
Trace - trace.zip 95 KB Trace (Dangerous Speed) is a Tron clone. Because it is from my childhood it isn't complete...

Platform: MS-DOS

1995

Name Screenshot File Size Description
Text - text.zip 12 KB This is my first game I wrote in C (it's virtually from my personal stone age)... at that time I actually didn't know what I was doing.. It's only a very simple text adventure which is not complete.

Platform: MS-DOS