Projects
2006-2008
2005
| Name | Screenshot | File | Size | Description |
| Article: "Die wunderbare Welt der Ebenen" | ![]() |
PlaneMania.pdf | 226 KB | A german article I've written for Developia. |
The development of the PixelLight
engine continued.
2004
| Name | Screenshot | File | Size | Description |
| HDRview | ![]() |
- | - | A HDR viewer Stefan
Buschmann and I developed for Sachform
using our PixelLight
engine. Platform: Windows |
The development of the PixelLight
engine continued - again. :)
2003
| 2003 I started to work in a team to develop
commercial software, therefore after 2002 there no more freeware games. The development of the PixelLight engine continued. |
| Below nearly all projects are freeware and published
under the GNU GENERAL
PUBLIC LICENSE. From the most projects the source code is also
free available. Some projects have an own sub page you can enter by clicking on the project name. |
2002
| Name | Screenshot | File | Size | Description |
| Blibs | ![]() |
blibs.zip | 9.206 KB | A game were I worked on now and then the last years. I canceled this project because the lack of time. Platform: Windows - OpenGL (source codes included) |
| Softgames.de - The Game | ![]() |
stg.zip | 12.634 KB | 'Softgames.de - The Game' is like the name says a promotion game
for Softgames.de. Platform: Windows - OpenGL |
| The Second Evolution | ![]() |
- | - | Commercial game project from Happy-Grafix/Bytestorm
I worked together as programmer for one year. The 'Vulpine Vision'-engine was used which is now known as 'Trinigy'-engine. (www.trinigy.de) |
| Subscape | ![]() |
subscape.zip | 2.066 KB | I canceled this project because the lack of time. Platform: Windows - OpenGL (source codes included) |
| NeHe GameTutorial 7 | - | NeHeGameTutorial7.zip | 218 KB | A small tutorial I've written together with Trent Polack for NeHe. |
On 16 September, 2002 the development of the PixelLight engine started.
2001
| Name | Screenshot | File | Size | Description |
| AblazeBall | ![]() |
ablazeball.zip | 3.217 KB | AblazeBall is an skillfull game with random generated levels. The
game goal is to bring up two big fire balls into an ablaze space in the
middle of each level. Platform: Windows - OpenGL |
| Convey | ![]() |
conveydemo2.zip | 1.505 KB | Convey is a new Sokoban clone packed with a lot of new elements.
Especially fans of logical games will be zesty. Platform: Windows - OpenGL |
| Blaze Chicken | ![]() |
- | - | Should be Pang!-clone... never finished. |
| List | - | list.zip | 21 KB | A little program which writes all the names of the file which are
in an directory in a txt-file. Could be used for instance to make a list of all your mp3's. - source code included Platform: Windows |
2000
| Name | Screenshot | File | Size | Description |
| Invasion 2 | ![]() |
invasion2.zip | 802 KB | Invasion2 could be compared with Asteroids. But you can find some
differences in the gameplay. The asteroids bounce against each other...
and the players, too. Sometimes there are gravitation influences... like
in Gravity. With it you can make unusual manoeuvres. Platform: Windows - OpenGL |
| Invasion | ![]() |
invasion.zip | 1.244 KB | You know SpaceInvaders? No? NO! You control a spaceship you could
fire and you have to preserve your planet... a invasions of aliens which
comes thought a wormhole is running. Bang, Bang... till the Big Boss
comes! Platform: Windows - OpenGL |
| Alzey | ![]() |
alzey.zip | 1.067 KB | In each from the 21 levels you have to accomplish different
missions (collect all diamonds, kill all enemys...). A simple game like
Pac-Man... Platform: Windows - OpenGL |
| ASO-Creator | ![]() |
aso-creator.zip | 604 KB | With this program you are able to create aso-model animations. It
loads VRML files and uses them as key-frames. I create animations of
some games (Invasion, Invasion2 and Convey) with it! Platform: Windows - OpenGL |
| Ratespiel | - | ratespiel.zip | 43 KB | A simple 'find my number' game. - in german. - source code included Platform: Windows |
1999
| Name | Screenshot | File | Size | Description |
| Fools | ![]() |
fools.zip | 1.469 KB | In 'Fools' your mission is navigating your little proteges through
the levels to the exit. You will deal with damaged floors, infected
fields, black holes... A given number of your 'Fools' have to survive
every level. Platform: Windows - DirectX |
| Fools pictures | ![]() |
fools_background.zip | 307 KB | Here you can download some zipped 'Fools' backgrounds to brighten up your desktop. |
| Below you will find my old MD-DOS projects. I recommend to use
DosBox in combination with
D-Fend to run this programs. |
1998
| Name | Screenshot | File | Size | Description |
| Crisis | ![]() |
crisis.zip | 805 KB | At the beginning of the game you will see a lot of stones on the
table. Your task is now to remove as many stones as you can. Platform: MS-DOS |
| Algorithmus | ![]() |
algorithmus.zip | 207 KB | When the game begins, a field flashes a few seconds. You have to
click on this field. After that two fields flash. Click on both fields
in the order they flash. A third field flashes and so on. You have to
remember the order. That goes on until you click on a wrong field
(inadvertently or deliberately). Platform: MS-DOS |
| Equal | ![]() |
equal.zip | 872 KB | Equal is a card game with a simple computer AI. - not finished,
too... Platform: MS-DOS |
| Tetris | ![]() |
tetris.zip | 217 KB | Tetris is a Tetris-Clone. ;-) This was my first attempt to write a
game which could really be described as a game... not finished, too... Platform: MS-DOS |
1997
| Name | Screenshot | File | Size | Description |
| Equal (old) | - | equal_old.zip | 489 KB | Equal is a card game with a simple computer AI. Platform: MS-DOS |
| Ball | ![]() |
ball.zip | 115 KB | My first ping pong clone. Platform: MS-DOS |
| Pac | - | pac.zip | 76 KB | My first pac man clone. Platform: MS-DOS |
| Fire | - | fire.zip | 65 KB | A game were you have to shoot on down falling parachutes. Platform: MS-DOS |
| High-Low | ![]() |
highlow.zip | 86 KB | A simple 'find my number' game. Platform: MS-DOS |
1996
| Name | Screenshot | File | Size | Description |
| Logic | ![]() |
logic.zip | 140 KB | Logic-Leap: At the beginning of the game you will see a lot of
stones on the table. Your task is now to remove as many stones as you
can. Platform: MS-DOS |
| Trace | - | trace.zip | 95 KB | Trace (Dangerous Speed) is a Tron-Clone. Because it is from my
childhood it isn't complete... Platform: MS-DOS |
1995
| Name | Screenshot | File | Size | Description |
| Text | - | text.zip | 12 KB | This is my first game I wrote with C (it's virtually from the Stone
Age)... at this time I actually didn't know what to do.. It's only a
very simple text adventure which is not complete. Platform: MS-DOS |