Projects

2006-2008

PixelLight engine

2005

Name Screenshot File Size Description
Article: "Die wunderbare Welt der Ebenen" ... PlaneMania.pdf 226 KB A german article I've written for Developia.

The development of the PixelLight engine continued.

2004

Name Screenshot File Size Description
HDRview HDRview - - A HDR viewer Stefan Buschmann and I developed for Sachform using our PixelLight engine.

Platform: Windows

The development of the PixelLight engine continued - again. :)

2003

2003 I started to work in a team to develop commercial software, therefore after 2002 there no more freeware games.
The development of the PixelLight engine continued.
Below nearly all projects are freeware and published under the GNU GENERAL PUBLIC LICENSE. From the most projects the source code is also free available.
Some projects have an own sub page you can enter by clicking on the project name.

2002

Name Screenshot File Size Description
Blibs Blibs screenshot blibs.zip 9.206 KB A game were I worked on now and then the last years.
I canceled this project because the lack of time.

Platform: Windows - OpenGL (source codes included)
Softgames.de - The Game Softgames.de - The Game screenshot 1 stg.zip 12.634 KB 'Softgames.de - The Game' is like the name says a promotion game for Softgames.de.

Platform: Windows - OpenGL
The Second Evolution SE screenshot - - Commercial game project from Happy-Grafix/Bytestorm I worked together as programmer for one year.
The 'Vulpine Vision'-engine was used which is now known as 'Trinigy'-engine. (www.trinigy.de)
Subscape Subscape screenshot 1 subscape.zip 2.066 KB I canceled this project because the lack of time.

Platform: Windows - OpenGL (source codes included)
NeHe GameTutorial 7 - NeHeGameTutorial7.zip 218 KB A small tutorial I've written together with Trent Polack for NeHe.

On 16 September, 2002 the development of the PixelLight engine started.

2001

Name Screenshot File Size Description
AblazeBall AblazeBall screenshot 1 ablazeball.zip 3.217 KB AblazeBall is an skillfull game with random generated levels. The game goal is to bring up two big fire balls into an ablaze space in the middle of each level.

Platform: Windows - OpenGL
Convey Convey screenshot 1 conveydemo2.zip 1.505 KB Convey is a new Sokoban clone packed with a lot of new elements. Especially fans of logical games will be zesty.

Platform: Windows - OpenGL
Blaze Chicken Blaze Chicken - - Should be Pang!-clone... never finished.
List - list.zip 21 KB A little program which writes all the names of the file which are in an directory in a txt-file.
Could be used for instance to make a list of all your mp3's.
- source code included

Platform: Windows

2000

Name Screenshot File Size Description
Invasion 2 Invasion 2 screenshot 1 invasion2.zip 802 KB Invasion2 could be compared with Asteroids. But you can find some differences in the gameplay. The asteroids bounce against each other... and the players, too. Sometimes there are gravitation influences... like in Gravity. With it you can make unusual manoeuvres.

Platform: Windows - OpenGL
Invasion Invasion screenshot 1 invasion.zip 1.244 KB You know SpaceInvaders? No? NO! You control a spaceship you could fire and you have to preserve your planet... a invasions of aliens which comes thought a wormhole is running. Bang, Bang... till the Big Boss comes!

Platform: Windows - OpenGL
Alzey Alzey screenshot 1 alzey.zip 1.067 KB In each from the 21 levels you have to accomplish different missions (collect all diamonds, kill all enemys...). A simple game like Pac-Man...

Platform: Windows - OpenGL
ASO-Creator ASO-Creator screenshot 1 aso-creator.zip 604 KB With this program you are able to create aso-model animations. It loads VRML files and uses them as key-frames. I create animations of some games (Invasion, Invasion2 and Convey) with it!

Platform: Windows - OpenGL
Ratespiel - ratespiel.zip 43 KB A simple 'find my number' game.
- in german.
- source code included

Platform: Windows

1999

Name Screenshot File Size Description
Fools Fools fools.zip 1.469 KB In 'Fools' your mission is navigating your little proteges through the levels to the exit. You will deal with damaged floors, infected fields, black holes... A given number of your 'Fools' have to survive every level.

Platform: Windows - DirectX
Fools pictures Fools fools_background.zip 307 KB Here you can download some zipped 'Fools' backgrounds to brighten up your desktop.
Below you will find my old MD-DOS projects. I recommend to use DosBox in combination with D-Fend to run this programs.

1998

Name Screenshot File Size Description
Crisis Crisis screenshot 1 crisis.zip 805 KB At the beginning of the game you will see a lot of stones on the table. Your task is now to remove as many stones as you can.

Platform: MS-DOS
Algorithmus Algorithmus screenshot 1 algorithmus.zip 207 KB When the game begins, a field flashes a few seconds. You have to click on this field. After that two fields flash. Click on both fields in the order they flash. A third field flashes and so on. You have to remember the order. That goes on until you click on a wrong field (inadvertently or deliberately).

Platform: MS-DOS
Equal Equal equal.zip 872 KB Equal is a card game with a simple computer AI. - not finished, too...

Platform: MS-DOS
Tetris Tetris tetris.zip 217 KB Tetris is a Tetris-Clone. ;-) This was my first attempt to write a game which could really be described as a game... not finished, too...

Platform: MS-DOS

1997

Name Screenshot File Size Description
Equal (old) - equal_old.zip 489 KB Equal is a card game with a simple computer AI.

Platform: MS-DOS
Ball Ball ball.zip 115 KB My first ping pong clone.

Platform: MS-DOS
Pac - pac.zip 76 KB My first pac man clone.

Platform: MS-DOS
Fire - fire.zip 65 KB A game were you have to shoot on down falling parachutes.

Platform: MS-DOS
High-Low HighLow screenshot 1 highlow.zip 86 KB A simple 'find my number' game.

Platform: MS-DOS

1996

Name Screenshot File Size Description
Logic Tetris logic.zip 140 KB Logic-Leap: At the beginning of the game you will see a lot of stones on the table. Your task is now to remove as many stones as you can.

Platform: MS-DOS
Trace - trace.zip 95 KB Trace (Dangerous Speed) is a Tron-Clone. Because it is from my childhood it isn't complete...

Platform: MS-DOS

1995

Name Screenshot File Size Description
Text - text.zip 12 KB This is my first game I wrote with C (it's virtually from the Stone Age)... at this time I actually didn't know what to do.. It's only a very simple text adventure which is not complete.

Platform: MS-DOS